if(m_UserItem[sSlot].tMagic[5] == 10)//测试10改武器改ID
{
int iFindAttrId = 0;
switch(m_UserItem[sSlot].sSid)
{
case 323: //反1
iFindAttrId = 1572;//毁灭之刃I型
break;
case 441: //反2
case 442: //反2
iFindAttrId = 1573;//毁灭之刃II型
break;
case 443: //反3
case 444: //反3
iFindAttrId = 1574;//毁灭之刃III型
break;
case 330: //龙神之怒
iFindAttrId = 1578;//灵厄权杖
break;
case 475: //强化龙神之怒
case 476: //强化龙神之怒
case 477: //强化龙神之怒
iFindAttrId = 1579;//强化灵厄权杖
break;
case 478: //龙神之怒—S
case 479: //龙神之怒—S
iFindAttrId = 1580;//灵厄权杖-S
break;
case 316: //龙神炮GX2
iFindAttrId = 1575;//风暴光炮GX2
break;
case 405: //龙神炮GX4
case 406: //龙神炮GX4
case 407: //龙神炮GX4
iFindAttrId = 1576;//风暴光炮GX4
break;
case 408: //龙神炮GX6
case 409: //龙神炮GX6
iFindAttrId = 1577;//风暴光炮GX6
break;
case 337: //龙之翼
iFindAttrId = 1581;//庇护之翼
break;
case 510: //强化龙之翼
case 511: //强化龙之翼
case 512: //强化龙之翼
iFindAttrId = 1582;//强化庇护之翼
break;
case 513: //龙之翼—S
case 514: //龙之翼—S
iFindAttrId = 1583;//庇护之翼-S
break;